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Devoted Wife v0.48

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Presenting Devoted Wife v0.48!

Serious juicy progression with our boy Kenji.

Hey everyone! This is the second release within the same payment cycle.

The latest release is available now for PC, Linux, Mac, and Android!


🎟 Grab your exclusive passcode under the Membership tab to unlock extra content.



What’s New in v0.48?

📖 Story Progression • 700 new lines of dialogue added.


🌇 Visual Upgrades • 47 new in-game animations and renders


🎧 Audio • 7 new sound effects added for immersive storytelling


💡 Pro Tip: Use your passcode to access all Extra Tab content instantly. 📶 Internet connection required for activation.


🌐 Language Support

The game now supports 13 languages: English, German, Spanish, French, Indonesian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Russian, Thai, Vietnamese, and Chinese.

🛠 Minor translation bugs may still exist, but I’m on it. 🌍 More languages coming soon!


🔮 Coming Soon…

Here’s what I’m working on for the next few updates:

  • Rina and Kenji’s POV (in progress)

  • New branching routes (in progress)

  • Script rewrites for better cohesion (50%)

  • Further animation upgrades (20%)

  • More file-size cuts (targeting -3 % next update)

  • Reintroduction of cut content (in progress)

  • Ongoing translation improvements


🧑‍💻 Dev Notes

Hey everyone, I hope you’re enjoying this update! Yes, it’s shorter in dialogue compared to the previous one, but that’s because this release focuses heavily on animations that are crucial for the plot. I promise they’re worth it.

Remember, each project gets two releases per payment cycle, so it’s better to view them as a combined package. When summed up, this cycle averages: ~ 1,700 lines of dialogue~ 68 animations/renders*, Some cycles will have fewer animations and more dialogue, while others the opposite. It really depends on what the plot needs at that stage. But,  I do my best to keep things balanced and consistent for everyone.

I’m also considering a version number change to make this clearer, something like v0.1.1 & v0.1.2 instead of just v0.1, to better indicate they belong to the same cycle.

Also, don’t skip the dialogues. They take a lot of time, care and coffee to write.

Still in the works:

  • Chapter Select screen (already live in Stolen, but can be improved)

  • Rina’s POV (pending game interface upgrade—it’s too clunky right now)

All in all, it’s been a super productive month for this project, I’ve worked on 68 animations in just 30 days. That’s like 68 cups of coffee… and I’m about to grab one more to make it 69. ☕😉 *(yes, it was actually 67 animations, but 68 just sounded better for the joke.)

Thanks once again for sticking with me through every step of this journey! Also, I’ll be checking my inbox shortly, so if I’ve missed any of your messages, feel free to nudge me and I’ll get back to you.

P.S. Don’t forget to check out the spicy version of the featured GIF… It’s waiting for you in the game! 😉 and make sure to check out the renewed animations in your Animations Tab under EXTRAS.

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